Reference for CSS easing functions and timing functions. Includes named keywords, steps(), cubic-bezier values, and popular library presets from Material Design , Tailwind CSS , and Easings.net .
linearcubic-bezier(0, 0, 1, 1)Constant speed from start to end. No acceleration or deceleration.
Use case: Progress bars, loading indicators, continuous animations
easecubic-bezier(0.25, 0.1, 0.25, 1)Default CSS easing. Slow start, fast middle, slow end.
Use case: General-purpose UI transitions
ease-incubic-bezier(0.42, 0, 1, 1)Slow start, fast end. Element accelerates into motion.
Use case: Elements leaving the screen, exit animations
ease-outcubic-bezier(0, 0, 0.58, 1)Fast start, slow end. Element decelerates to rest.
Use case: Elements entering the screen, modal open, drop-ins
ease-in-outcubic-bezier(0.42, 0, 0.58, 1)Slow start, fast middle, slow end. Smooth symmetric easing.
Use case: Sliding panels, carousels, smooth state changes
steps(1, start)N/A (step function)Instant jump at the start of the interval.
Use case: Instant state switches, sprite animations
steps(1, end)N/A (step function)Instant jump at the end of the interval. Same as step-end.
Use case: Delayed state switches, typing cursor blink
step-startN/A — same as steps(1, start)Shorthand for steps(1, start). Jumps to end value immediately.
Use case: Immediate state changes without interpolation
step-endN/A — same as steps(1, end)Shorthand for steps(1, end). Stays at start value until end.
Use case: Delayed jumps, typing cursor animations
cubic-bezier(0.2, 0, 0, 1)Standard easing for elements that move within the viewport.
Use case: Navigation, container transforms, dialog open/close
cubic-bezier(0.2, 0, 0, 1)Emphasized easing with dramatic deceleration for important transitions.
Use case: Hero animations, FAB transformations
cubic-bezier(0, 0, 0.2, 1)Elements entering screen decelerate to rest.
Use case: Cards entering view, modals opening, sheets sliding up
cubic-bezier(0.4, 0, 1, 1)Elements leaving screen accelerate off screen.
Use case: Cards exiting, sheets sliding down, dismissals
cubic-bezier(0.4, 0, 0.2, 1)Default transition easing in Tailwind CSS (ease-in-out variant).
Use case: General Tailwind transitions
cubic-bezier(0.4, 0, 1, 1)Ease-in variant used in Tailwind utilities.
Use case: Elements accelerating off screen
cubic-bezier(0, 0, 0.2, 1)Ease-out variant used in Tailwind utilities.
Use case: Elements decelerating into position
cubic-bezier(0.12, 0, 0.39, 0)Sinusoidal ease-in curve. Gentle start acceleration.
Use case: Subtle enter animations
cubic-bezier(0.61, 1, 0.88, 1)Sinusoidal ease-out curve. Gentle end deceleration.
Use case: Subtle exit animations
cubic-bezier(0.37, 0, 0.63, 1)Sinusoidal ease-in-out. Natural, smooth symmetric easing.
Use case: Natural-feeling UI transitions
cubic-bezier(0.5, 0, 0.75, 0)Quartic ease-in. Sharp initial acceleration.
Use case: Dramatic exit animations, attention-grabbing motion
cubic-bezier(0.34, 1.56, 0.64, 1)Overshoots target then settles. Creates a bouncy feel.
Use case: Playful UI elements, notification pop-ins
cubic-bezier(x1, y1, x2, y2)Defines a cubic Bezier curve with two control points P1(x1,y1) and P2(x2,y2). Values x1 and x2 must be between 0 and 1. Y values can exceed this range to create overshoot effects.
steps(n, <jump-term>)Divides the animation into n equal steps. Jump term controls where the step occurs:
jump-start / start — step at start of each intervaljump-end / end — step at end of each interval (default)jump-none — no step at either endjump-both — step at both start and endmarduc812
2026